AI Insights · Timothy · July 2021
Top 5 Dinosaur Games Performance in Africa, Q2 2021
Discover the performance trends of the top 5 dinosaur games on a unified platform in Africa during Q2 2021, including weekly downloads, revenue, and active users.
During the second quarter of 2021, the top 5 dinosaur-themed games on a unified platform in Africa showed varied performance in terms of downloads, revenue, and active users. Here's a detailed look at their trends based on data from Sensor Tower.
Real Dino Hunter: Wild Hunt by Play Menu saw fluctuating weekly downloads, starting with 31K in late March and gradually declining to around 1.7K by the end of June. The game's weekly active users followed a similar pattern, peaking at approximately 57.7K in early May and dropping to around 36K by the end of the quarter. Revenue also showed inconsistent trends, with a peak of $157 in early April before experiencing several weeks of no revenue, ending with a modest $39 in mid-June.
Dinosaur Rampage from Geisha Tokyo, Inc. had consistent weekly download numbers, starting at 15.4K and ending with a rise to 12.2K. Active users for this game increased over the quarter, beginning at 58.8K and rising to nearly 50K by the end of June. Revenue remained minimal, with occasional small peaks, such as $4 in early June.
Wild Dinosaur Hunting Zoo Game, another title by Play Menu, experienced a decline in weekly downloads, from 16.8K in late March to just over 2.5K by the end of June. Active users also decreased, starting at 31.9K and dropping to about 13.1K. The game’s revenue showed minor peaks, with the highest being $182 in mid-April.
Little Panda: Dinosaur Care by BabyBus had relatively stable download numbers, fluctuating between 2.9K and 5.8K throughout the quarter. Active users saw a slight decline from 22.3K at the start of the quarter to around 15.8K by the end of June. This game did not generate any revenue during the observed period.
Jurassic World™: The Game from Jam City, Inc. saw a significant increase in downloads, from 4.9K in late March to over 6K by the end of June. Active users remained relatively stable, fluctuating around 12K to 14K. Revenue for this game varied, peaking at $1.3K in late April and ending with $924 in the last week of June.
For more detailed insights and further data, visit Sensor Tower.